![]() the coding limit is also "more flexible". I think the coding is improved in terms that some of the tedious parts of tis-100 can be written in more advanced code and also the timing problem from shenzhen is circumvented. i was very happy about exapunks, since its yet another goodie from zach. (attention: be sure to learn ALL commands, otherwise you might face a wall). it's abit more accessable i would say and "only" solving is a bit easier, yet optimizing proves a serious challenge still. however how the ingame cycle system works is a bit different. shenzhen io has a bit more "advanced" coding compared to tis-100. so its a good challenge and i also like the story parts, can reccomend. reading code is kinda difficult and higher levels are a challange just to solve, even without optimizing. of those tis-100 is probably the most "raw". Tho i probably like the coding games the best. OM i would recommend rather for very casual play, the 4 others i can reecommend for everybody who likes problem solving. Spacechem is a bit older, but still fun, but probably also the most "unfriendly" in terms of input yet maybe easier to read than tis-100. the only "interesting" part in OP is optimizing to min cycles, but even that follows the same exact rules everytime. :)Īctually i find OM pretty boring and stopped halfay through campaign. I do like the SIO solitaire though.Īll in all, I think Shenzhen I/O strikes me as the maybe most challenging one in the end, as you need to combine components with programming.Ĭonsidering Zachtronics games are all of excellent quality (also the older ones), and offered at a great price range, when thinking some AAA titles cost 50-60 bucks, it doesn't hurt to pick up all of them eventually. ![]() In fact OM compares more to Spacechem, as it has no coding using numerical operations like Exapunks, but spacial constraints, coordination challenges, etc.ģ. Still, I would say OM is maybe the most approachable game made by Zachtronics, as it is less "computer scientific" type without writing programming code. Probably not, although I am not as deep in Opus Magnum yet. Hard to say if Exapunks is easier than Opus Magnum. TIS-100 is also great for programming, but more hardcore with less eyecandy.Ģ. :)įor now I tend to believe, that Exapunks may be a bit easier to begin. (My time there can't compare to Exapunks due to hours of Solitaire. At least in Shenzhen at task 11+ I found myself starting to think a lot harder and taking increasingly more time to solve. I managed the first 9 tasks in Exapunks in 3 hours for example. Maybe the first 10 tasks of both games are relatively easy. I play both as I enjoy the differences in challenges. In Exapunks the programmed "Exa-Virus" also needs to move in an environment, which leads to other kind of challenges, such as communication between multiple instances of the same or different Exas. ![]() Shenzhen includes spacial constraints, because the placement and connection of components play a role on top of the programming. Both have a considerable learning curve, as I would say the challenges increase in difficulty quite a bit along the way.ġ. It is not trivial for me to say which one is easier.
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