![]() On the occasions when I started the game with a good random map with nearby resource-rich habitable planets, such decisions allowed StarDrive 2 to chug along as an entertaining if by-the-books 4X strategy game. ![]() ![]() You can view your progress towards your victory goal on the brand new victory screen. Ive had more fun in this 4x title then any other in quite along time. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. Today CaptainShack takes a look at an upcoming 4x Real Time Strategy Game Star Drive 2. In emergencies, I can easily change some of my scientists into farmers or laborers by dragging and dropping them on the appropriate screen, and they don't even whine about their degrees not going to good use. Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. the ground combat was nearly always a buggy mess. Yes, the invasion mechanic is now auto-resolve and only certain missions are still ground combat. Great pains have been taken to overcome the most obvious danger zones, though, as tooltips wait behind almost every onscreen feature and extensive automation removes the need to micromanage tasks such as trucking food back and forth between colonies. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1 Good: 0 Average: 3 Bad: 2 7.0 User Score Based on 1,783 reviews as rated by users Pros: Designing a fleet and testing it in combat offers a deep Engaging feedback loop Cons: Ground combat. A total of nine races in all vie for domination of the galaxy here, but they're so open to pre-game tinkering that their differences could be merely cosmetic should I wish.īut that's just one aspect of StarDrive 2, and like so many other 4x games, it occasionally veers close to overcomplexity. That extends even to the intuitive ship building component, where I have to weigh considerations such as armor versus engine power alongside decisions about where to place newly researched weapon technologies in the allotted grid. Its customization is especially generous-if I decide, say, that I don't like how my space bears have "ponderous spacefighters," I can easily make their ships more powerful than those of other races. Despite its healthy core, StarDrive 2 would simply need a few more months of development cutting off some minigames could help the game as well. StarDrive 2 has the spirit of a memorable 4X strategy game, and it competently mixes old standards such as space exploration and turn-based colony management with real-time space battles and XCOM-style ground battles. StarDrive 2 offers hours of entertainment to the lovers of the 4X space strategies, unfortunately spoiled by the unfinished parts of the game.
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